Arleta Marczynska
Writing
Design4 min read

UI that does not shout

A good interface works like a well-written contract: clear, precise, and requiring no explanation. When a user has to wonder what to do next, the interface has already failed.


A good interface works like a well-written contract: clear, precise, and requiring no explanation. When a user has to wonder what to do next, the interface has already failed.

The problem of excess

Most interfaces suffer from the same problem: too much. Too many colours, too many animations, too many options visible at once, too much explanatory text for things that should be obvious from context.

This is understandable. Every feature seems important. Marketing wants every message to be visible. Every stakeholder has something to add. The result is a page that was meant to be simple but becomes a negotiation of all interests at once.

Every element you add to an interface takes attention away from everything else. Design is the management of attention.

Information hierarchy as an operational tool

In B2B tools, which have occupied my last few years, UI is not an aesthetic choice, it is an operational one. A dispatcher who logs in in the morning to see which orders need attention cannot afford to spend time decoding a dashboard's structure.

Information hierarchy should reflect decision hierarchy:

  1. What is urgent and needs action now?
  2. What is important but can wait until the afternoon?
  3. What is informational and requires no action?

What I avoid when designing tools for the freight sector

Status colours without a legend

Red does not always mean "error." Green does not always mean "OK." If you use colour as the only carrier of information, you lose users with colour vision deficiencies and create a dependency on memorised context rather than the system.

Confirmation modals for everything

"Are you sure you want to do this?", if you ask this every time, users stop reading and click OK automatically. A confirmation modal makes sense only when an action is truly irreversible and infrequent.

Minimalism as an outcome, not a starting point

Minimalism in UI is not a trend or a personal aesthetic preference. It is the result of very precisely removing everything that is not necessary. You cannot start from a blank page and add elements. You must start from a full page and remove things until it hurts.

And it does hurt. Because every removed feature is a conversation with someone who wanted it.

#Design#Produkt#UX